Discover
Nothing here is drawn twice. Ten glyphs, twenty-two subjects, twelve signals and forty-one marks are the whole kit — and every card, print and badge is made by putting them together.
Under each block are the things made from it. Follow one to the card or the shirt; from there, a line under the card leads back to the block it is made of.
The patterns
Ten glyphs from the graphic language, drawn once as vector so the same mark sits on a card, a garment and a label at one weight. An all-over card repeats one of them small; the Elements of Greatness shirt carries all ten.
The subjects
Twenty-two drawings of the world the characters look at — a wave, a moon, a root system — in one ink and three stroke weights, sized to survive a 25mm roundel and a 200mm chest print. A motif card shows one; an activity shirt carries five on its back.
The signals
Twelve signals, one per kind, generated from the register rather than drawn: the form is chosen by the kind's strongest trait and the shape by all five scores, so no two read the same. They are the signal shirts.
The marks
Forty-one marks, each a calling's badge, worn on the standard disc on the chest. Who wears which is read from the cast, so the list cannot go stale.
Go deeper
The code behind the signals has a room of its own; the cards, shirts and stickers are where the blocks end up. The badge, the letters, the materials and the logo are worked out in the Studio.