Six slots, infinite combinations
Every iconkind character is built from the same six interchangeable slots. Pick an archetype, fill the slots — get a character.
1.
Skin tone
Light, medium, deep. Each tone matched against the warm peach palette so the cast feels like a family.
2.
Outfit
Dungarees-green, knit-blue, spacesuit, lab coat. Outfits are about role and vibe, not body type.
3.
Icon
The thing they carry — leaf, shield, spanner, key, book. Each icon shifts what the character means.
4.
Face
Default smile, sleepy, curious, surprised, focused. Default works for most scenes; specials for moments.
5.
Hair
Tuft-light, tuft-dark, spike, pony, none-under-helmet. Colour follows skin-tone palette.
6.
Hat
Knit-green, beanie, helmet, sun-hat, none. Optional unless the archetype requires one.
Three archetypes
Archetypes set which slots are available. The minimal mascot doesn't need a hat; the spacefarer always wears one.
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Standard
All six slots available. The default. Most members of the cast.
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Spacefarer
Helmet always on. No separate hair slot. Outfit constrained to space suits.
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Mascot · Minimal
Body + face + icon only. No outfit, hair, or hat. Just the essential silhouette.