Design lab
Every axis of the iconkind-v2 character, swappable live. This is where a tweak gets judged in combination — a mouth against a collar, a badge against a costume, ears against a body colour. The page is GENERATED from the catalog, so anything added to the art set turns up here automatically.
Keeps whatever ear TYPE is selected and recolours it.
Type only — the colour follows the body, composed at action time.
Its own palette — hair is not body-tinted. Pick a style, then a tone.
Style
Tone
Costumes must keep their centre neckline at or below y=150 — that is what leaves the mouth room.
quiet is the mouthless portrait. Every expression shares ONE eye line (129); mouths live in the 142-150 zone.
A badge is a MARK on a MOUNT, picked separately — the two are defs in mark-v1, not parts of this catalog, so the same emblem serves a t-shirt and a web symbol.
Emblem
Mount
A HELD item — painted above everything, and absent from the rear view.
A slot of its own, not an ears type — put a beanie in the ears slot and the character loses their ear shape to wear it. Hats are not body-tinted: a knitted hat is the colour of its wool.
The HIP zone — what this character carries everywhere, standing on the ground beside the foot. Prop and kit are the only two loose objects allowed, and they sit at the same height on opposite sides: that is the whole no-clutter rule.
The DNA panel, for checking a code against a body colour.
Rules this bench exists to protect: the eye line never moves between the mouthless portrait and an expression, so a character keeps its proportions when it starts talking; and a costume must leave the chin clear, because the cramping was never the head shape — it was the collar.