Concept

dinokind

A second FORM, built to answer one question: does the family read survive a different silhouette? These are not mock-ups — a real catalogue, a real rig profile and their own measurements, held to the same brand contract as iconkind and passing it.

The kinds, bare

Kept on purpose: the head-heavy proportion — the head is more than half the figure, and it is the strongest family trait — jowls sitting exactly where iconkind's ear pads sit, pill limbs, flat fills, no outline, the same cream ground. Changed: a muzzle, a tail, back plates, three-toed feet, and an eye line at 118 instead of 129, because a snout puts the eyes higher.

Rex

Teeth and a heavy jaw.

Steg

Four plates down the back.

Tri

A scalloped frill, wider than the head.

Spike

Horns, and a club on the tail.

Wearing iconkind's own things

Every badge, hat and kit here is iconkind art, byte-identical, on a body it was never drawn for. That is the economy: an emblem is a flat disc on a chest and a kit stands beside a foot, so both work on any form with no redraw — which is also why the badges are the apparel line. Only the COSTUME is per-form, and none is drawn yet.

Rex

The Explorer's case and compass.

Steg

Fern's trug and leaf.

Tri

Crest's crown, Alder's lantern.

Spike

Wick's toolbag, Laurel's board.

Side by side

The test that matters: one of each, same beanie, same trug, same leaf badge in the same place. Do they look like the same brand?

Steg

dinokind

Fern

iconkind